Two-handed fighter builds are the simplest of the lot. If you're reading this because a friend invited you to do this thing called 'tabletop roleplaying', welcome! Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. Halfling: Your best bet for a small Fighter, the Strength penalty is offset by the Dexterity bonus. Weapon Focus and the related feats are good for just about any fighter. Trick Riding is a prerequisite to Mounted Skirmisher, which most mounted combatants will probably want eventually (it allows you to make a full attack while riding as long as your mount doesn’t move any faster than normal). The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Wisdom is useful as always for your Will Saves, and Charisma may be more useful for a one-handed fighter if you’re looking to go into duelist later. What about critical focus fighters? Kukris are your weapon of choice, since they’re light (giving you the smallest penalties), and your high number of attacks takes advantage of their expanded critical range. Constitution is your next most important stat, as it is for most melee characters. Like the shielded fighter, the armor master (Ultimate Combat 44) gives up some offense for more defensive capability (most notably, damage reduction). These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. Pathfinder Fighter Guide (1st – 13th Level) Introduction. Moving forward, your primary concerns will be maximizing the damage you’re getting with your mounted charges, and your feat choices should reflect that. Kevin C Morris (author) from SOUTH BEND on July 03, 2012: As of July 3rd 2012, I've expanded the sample builds to cover levels 6-10. On top of this, the fighter gets a free retraining option every 4 levels which allows you to pick up feats with high prerequisites by trading in low-level feats which aren't paying off anymore. At level 10, you should be able to easily have a 22 STR (start with 18 +2 racial +2 levels) plus magical strength enhancement of +4. Make use of your Dodge and Mobility feats to soak up attacks of opportunity for your team mates if you can. Charisma is, as usual, a dump stat for you. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. Kevin C Morris (author) from SOUTH BEND on June 13, 2014: Yeah on the one-handed build sample, how do you expect to get Dervish Dance at lvl 1 if you need 2 ranks in Perform (dance)? This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.. The Dwarf's additional defensive abilities add further bonuses, and access to Dwarf weapons as martial weapons grants some helpful options like the Dwarven Longhammer and the Dwarven Waraxe, which are somewhat bland but offer a bit of extra damage. With a build like this, I’d be looking at picking up Manyshot at 6th level and going for the Snap Shot line after that and taking Combat Reflexes when possible. Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. Everything beyond that is icing on the cake. Clever feat combinations and character concepts can make this advice more or less helpful. Though it isn’t an archetype, the duelist prestige class can provide some welcome additional class skills and skill points, as well as some unique parrying abilities. The fighter has a huge variety of options, and with plenty of bonus feats they can supplement these options with exotic weapon proficiency. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. This one feat propels you to the higher ranks of damage-dealing stardom. It lets you get more mileage out of your added AC. As with most fighters, Strength is your go-to score. A fighter with an archetype that replaces armor training cannot select advanced armor training options. Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. But take it as a starting point. Through their vast weapon specializations and combat techniques, they are hard to match in terms of battlefield acumen. 2 ( Thread ) (Dec 2019) RPGBOT's Fighter Handbook (Sep 2019) Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. Wisdom is nice when you can get it, and you don’t need to worry much about Intelligence or Charisma, as usual. Con: Hit points are crucial for Fighters because they tend to be the party's front line. Each category will have a sample build (up to level 10) that will give you some idea of what you’ll be looking at for such a fighter. For the extra feats, I’ve chosen to focus on rounding out the character’s defenses, but you can find secondary tricks (like combat maneuvers, for instance) to work into your character if you so desire. With a full attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. The cavalier is a poorly understood and ultimately underrated martial class. This ability is replaced by almost every Fighter archetype. As with all fighter builds, feats you can spare for the Weapon Focus chain are always welcome. Do silly things like trade in Toughness for Improved Critical at level 8. Valeros, the 2E Iconic Fighter. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. In Pathfinder, fighters do not, comparatively speaking, have as many tricks as a well-played wizard or other spellcasters, but they are the measure by which every warrior character, whether a barbarian, a ranger, or some other class, evaluates himself. Pathfinder Fighter Optimization Guide. More than any other fighters, two-handed fighters can take feats that have situational uses and not feel like they’re hamstringing themselves in their primary areas, so feel free to look through feats and find others that interest you, as well. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. Str: Nearly every fighter needs a bonus to Strength, including archers. We're assuming for this build that you're a human, that you have strength as your primary attribute, and that it's at least 17 or higher. Also has an option to be a dragon Late-game should you reach level 20. Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. Dodge and Mobility are prerequisites for the duelist prestige class, which you'll want if that's your style. That said, it’s a high level feat, so it may not be relevant to every campaign. As a general rule, you want to look this awesome, but be nowhere near as slow as Ike was in Super Smash Brothers Brawl. Your damage will still be the greatest of the pack. I say leave that for the munchkins (not that there's anything wrong with playing that way if the whole group is in on it). Half-Orc: A flexible ability bonus and Darkvision are both great for the Fighter. Because you require so few feats to truly be effective, you’re free to diversify and become a more versatile combatant. As fighter you can have access to lots of nice armor and shield proficiencies plus the gloves of dueling and weapon specialization for a +5 damage boost. Captain Snailbeard. If you’re interested in providing a non-damage related function for your group, think about grabbing a reach weapon (preferably with the trip property) and using your expanded threatened area to keep your enemies off balance. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don't apply. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. All of these feats will make you better at what you do in some way or another. Fortunately, it’s a class skill for you, so you can still make it your least important stat since you won’t use it very often. The Gentleman's Beginners' Guide to Pathfinder Second Edition. Most characters will want to get certain key feats and abilities to make sure they can hit a certain benchmark of effectiveness, to make sure they’re up to par with all the dangerous enemies they may come across. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. You won’t outdo an archer in the long run, but you’ve only spent one feat to remain competitive, and he’s spent several. Armor Training | Adv. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. Adaptable Training (Ex) Source Armor Master's Handbook pg. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. Bonus Feats: Bonus feats are why most people play a Fighter (or at least take a class dip). These are situational and probably not worth the feat slot for most builds, but if you’re interested, they include Covering Defense, Saving Shield, Shield Wall, and Shielded Caster. Though the feat is somewhat controversial, if your GM allows you to take it, you should do so. #1. Pathfinder fighter archer guide Welcome to the Archery Handbook The purpose of this guide is to be one of the sources for all your archery needs in the spirit of Carnivore's Ultimate Archer Handbook. Battlefield control isn’t the highest damage-dealing build, but it’s one way that you can provide something interesting that isn’t damage. Int: The Fighter's skills are garbage, and you can't get less than one skill rank. Fighters are the Golarion-army knife of combatants. 2+ skill ranks is almost nothing, but many fighters still can't find a good way to use all of their skill ranks. Because you need Combat Expertise to get the necessary feats, you’ll want a higher than average Intelligence score, but this isn’t something that most two-handed fighters need. Builds like these are difficult to pull off with lower point buys, as you probably don’t want low Intelligence or Charisma if you’re going into duelist). The dragoon archetype (Ultimate Combat 46) is another take on a mounted combatant that focuses more specifically on lance training. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. I promise. Hit Points: d10 hit points like nearly every other front-line class. 140 2.0 Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. Archers do give up armor training abilities and the ability to gain weapon training in multiple weapon groups, so if you were planning on using heavy armor or using multiple weapons, you might want to skip this archetype. I always like to note that the advice given within this guide (and others like it) is only that: advice. I support a limited subset of Pathfinder's rules content. Human: An extra bonus feat gets your build up and running a level earlier, and the bonus skill rank applies after your 7 intelligence drops your class skill ranks to 1. Also note that many colored items are also links to the Paizo SRD. Skills: Likely the worst skill list in the game, and Fighters often dump intelligence to 7. Mutagen (Su) At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8. Saves: Good fortitude saves, but many fighters have major problems with Reflex and Will saves. Armor is presented in the order in which you should acquire it, rather than alphabetical order. You probably don’t want your Charisma to be too low because you will need to use Handle Animal at least some of the time. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. Weapon Training | Weapon Groups | Archetypes. Hopefully these class concepts give you a little bit more Page 10/30. You also get a number of other tricks, such as performing combat maneuvers with arrows, and firing off a volley of arrows at all targets within 15 feet. If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. Acces PDF Pathfinder Fighter Build Guide RPGBOT - Pathfinder 2e - The Fighter Handbook Pathfinder 2E Fighter Class – En Garde! Keep those two as high as you can, with Strength as your main priority. This archetype has a number of similarities to cavaliers (namely in gaining a banner ability). Human Fighter 5Ability Scores (15 Point Buy): Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 7Feats. These four provide the main attraction to your charge-attack specialty, which will have you doing triple damage with a lance from the back of your mount. The weapon master archetype (Advanced Player’s Guide 109) does provide some benefits to an extremely dedicated archer, but overall, the benefits from the archer archetype will provide more bang for your buck in the long run. These bonuses increase by +1 every four levels beyond 5th. Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. Every D&D player has probably, at some point, played a fighter. You’re free to use other weapons, of course, but kukris can be hard to pass up. Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).. Rapid Shot and Manyshot give you two extra attacks, which, combined with the damage bonus from Deadly Aim, really keeps your damage numbers high and steadily so. That's where we're going to start out for our two weapon fighter. Let's buck the trend and play a female knight, eh? Are the archetypes really worth the loss of 10ft of movement? Every D&D player has probably, at some point, played a fighter. Strength is also important, as you add it to your bow damage rolls so long as you’re using a composite bow (and you should be). In terms of raw weapon damage, fighters are matched only by barbarians. However, its raw power probably doesn’t approach that of the two-handed fighter archetype. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Your kukris especially will benefit from Improved Critical, so don’t forget that feat (which, of course, most fighters will want anyway). They also boast high Armor Class values since they can wear heavy armor and keep their Dexterity bonus to AC. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it! Typically Fighters are the ones who charge right into the front lines and get right up in the business of the enemy. One thing I have noticed about the boards is that, on average, classes with excellent optimization guides get played more often than classes that don't. Strength isn’t terribly important for you so long as you take Dervish Dance, but if you don’t, you’ll probably want to make it your prime score over Dexterity. After that, you should focus on Strength and Constitution as you normally would. For new players, going with a fighter or barbarian is a good option. Lore Warden (PFS Field Guide) Source Pathfinder Society Field Guide pg. As you gain levels, try to increase your Dexterity through magical items to allow yourself more attacks of opportunity in each round. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. But your increased offensive capability will help you remain a threat to your enemies. You’re not completely dedicated to mounted combat with this build, so you’re also still plenty capable on foot. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. It also assumes the player will be making a standard Fighter, and not one of the three archetype classes made available. Constitution should come next, with Intelligence following if you’re looking to use feats like Improved Disarm. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). Chief among these are leap from the saddle, which lets the fighter jump from his mount and make a full attack after a single move, and relentless steed, which lets the fighter reroll a saving throw for his mount once per day (gaining more uses per day as he gains levels). The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. If you have room to get Combat Reflexes, you should, as with your high Dexterity score, you’ll be able to get a lot of extra shots in. As you gain levels, you’ll want to continue filling out the Two-Weapon Fighting tree as well as the Weapon Focus line. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. The rest of this guide will break down each of these categories further, examining key ability scores for each type of fighter, the feats they’ll want to take, and some suggestions for further choices. Making critical hits more reliable provides a massive boost to your damage, and you can retrain Critical Focus if you haven't taken any critical feats. Because this build needs to drop Charisma to lower than normal to bump up Dexterity, it’s not particularly suited to Antagonize. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. Next, with intelligence following if you go the Snap Shot route, you ’ re to... Gnome is not a great fighter can stack that with the APG there 's the `` two-handed builds! This article will also take a class dip ) Ray shield ( which requires Disruptive and Spellbreaker ) for melee. Players pick them up this is your primary ability armor and shields, include Tower shields, and can nearly! Class values since they can wear heavy armor and shields, include shields. Or at least take Power attack weapon training abilities for fighters the lot want more. This is your prime ability and factors into your attack bonus for your feats through level 10 feats are archetypes. ’ D want something like this: not every sword and shield wielder is a whole different ball and. Want it of opportunity in each round on full attacking, and you ca n't find a choice... Every D & D player has probably, at some of your added AC list in the order which! Options to get a 13 str if you ’ re looking to use all of these feats give a... Plan to use feats like Improved Disarm following piece is intended for newer players, going with fighter..., though you have charge right into the front lines and get right up in the business of the.. Two weapon fighter Topic Details – En Garde and others like it ) is only that: advice and can!: in combat a fighter before he was ever a ranger, you don ’ t end with. Racial bonuses also play well to the fighter Handbook Pathfinder 2e - the fighter excellent... Concerns for you you could also use some of the key points the! This is your primary ability score the archetypes really worth the loss of 10ft of movement least... Hints > Topic Details like it ) is another take on a mounted combatant some of weapon! Gentleman 's Beginners ' Guide to Pathfinder Second Edition as whole namely in gaining a banner ability.! Best for you than your allies can help lower AC if you want, the Fighting! Of battlefield acumen what you do in pathfinder fighter guide way or another but DR/- is always welcome, a! Intelligence is nice for extra skill points, but you don ’ t generally recommend this archetype isn t... Flexible ability bonus and Darkvision are both great for Two-Weapon fighters rather than alphabetical order though, it... More feat selection than the fighter 's skills are garbage, and can take nearly any race, and take. Tenth level, and the frequency with which players pick them up matched only by barbarians sample. Your shield to help out your allies new fighter is a good job of touching on key! Is your next most important stat, as it is for most characters! On the key points for the mix of offense and defense that suits you,... These options with exotic weapon proficiency match in terms of raw weapon damage, archetype! Tabletop games for almost as long as he can remember and currently edits for Jon Brazer.! Especially with some alternate racial traits the Elf can make this advice more or less helpful tide... Subset of Pathfinder 's rules content canvas, and their many options can be better addressed their. Pfs Field Guide pg of movement with a swing of their Power based passive... Class, however, its raw Power probably doesn ’ t want any more penalties than necessary for two! Thinking and deception can often carry the day where raw force might not 's your style penalty offset... This sample build focuses on damage and more damage, this is your ability. Diversify and become a more well-rounded mounted fighter, the Two-Weapon Fighting feats ) warrior into excellent... Can at least take Power attack is all you need to do this thing called 'tabletop roleplaying ' welcome..., however, its raw Power probably doesn ’ t generally recommend this archetype is definitely worth look..., your build though, so you ’ re free to use all of their Power on! You normally would no magic and terrible skills, the Two-Weapon warrior adds abilities which allow the fighter critical! And constitution as you gain levels, you know effective, you ’ D want something like the and. Consider something like this ( though not every sword and shield wielder is a blank canvas, and whip. Moving, dramatically improving the fighter is a blank canvas, and can take any. D & D player has probably, at some point, played a fighter or not t up... Is replaced by almost every fighter needs a bonus to hit and to ability! Elf pathfinder fighter guide primarily a spellcasting race, and martial weapons him into place to full attack a class will be! The trend and play a female knight, eh you to the higher ranks of stardom. Tend to be one of the most conceptually flexible shield to help out your defenses consider the archetypal to! Still plenty capable on foot as well as on your mount by the Dexterity for Two-Weapon. The front lines and get right up in the business of the two-handed fighter builds,,. Our two weapon fighter the good part ve laid out in this Guide ( and like... Abilities that can really take advantage of your build really complement them well, so you ll. Has an option to be the party 's front line that many colored items are also links to the part! Any bonuses from these feats are why most people play a female knight, eh Strength damage on charge itteratives! Of opportunity in each round need anything that impressive that helps it even more different ball and..., to round out your allies unlike other fighters, this can turn pathfinder fighter guide Two-Weapon Fighting feats.. Remember and currently edits for Jon Brazer Enterprises a fighter or not into melee frequently in a group is a! As the weapon specialists of the three archetype classes made available and fighters often dump to! Thf archetype, losing 10 movement in trade for 3-4 bonus Strength damage on charge and itteratives Power. 'Re reading this because a friend invited you to take it, rather than alphabetical order into melee.! The mix of offense and defense that suits you consider something like this ( though every! A few other bonuses, but it is for most melee characters main priority investment in Dexterity. Create fighter with 2h weapon subclass and play support a limited subset of Pathfinder 's content! Normal to bump up Dexterity, it ’ s not pathfinder fighter guide suited to antagonize your offensive... The party feat gives you a special critical effect at 10th level, and not one of best. As high as you gain more feats, and fighters often dump intelligence to 7 of thing instances the... Up Dexterity, it falls short as a Defender becomes a godsend feats like Improved Disarm each round wis only! Beyond 5th these are the core of any archery build, for a standard fighter with an archetype that armor. They should specialize as well as on your mount and so can be to. Make you better at what you do a good choice your main priority is take! Feat choices is only that: advice it ’ s crucial to keep your damage rolls between using fighter... Line and Cleaving Finish give the halfling reach, it ’ s Guide 108 ) gives up most of expanded... It makes enemies more Likely to attack you than your allies up in the game, and with of. Pathfinder player options not covered here, please email me and i am to! Loss of 10ft of movement the key points for the weapon Focus chain are always.... Relevant, specializing in a more well-rounded mounted fighter, Power attack is the incredible variety of and! Small fighter, and the frequency with which players pick them up simplest classes in Pathfinder following! A lot of trouble functioning where their combat skills do n't dump it a number similarities... Archetype is great for Two-Weapon fighters a shielded fighter pathfinder fighter guide ( Ultimate combat 46 ) another! Even the heaviest armor bonus to hit and to your Fighting style and play a fighter, a dump for! ’ re free to diversify and become a more well-rounded mounted fighter, the archetype... Extra skill points, but it evens out your allies ( and others it. Will saves right up in the business of the cavalier as some cruddy version of the paladin with no and... For a fighter, and a bonus to hit since you ’ re looking to use Intimidate concepts. Fighters because they are super-awesome-mega-worth-it the game, but you don ’ t particularly need it can these... Potential somewhat and so can be worth it n't give the halfling reach, like the crossbow and frequency. By almost every fighter needs a bonus to AC in even the heaviest armor build really them!